Exporting to STL
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February 19, 2007, 10:49 am
Filed under: Rapid Prototyping
Filed under: Rapid Prototyping
I think I was a tad hasty in saying that most widely used 3D applications don’t export directly to STL format (stereo lithograph). 3D Studio Max, the application i use most often has a STL checker and exporter built in and they seem to work really well.
I’m not sure if Maya comes with this functionality but here is a link to an STL export plug-in:
Maya STL export plugin
Although a checker is essential it seems, as I just tested the famous teapot model in the Max STL checker, something I would assume to be fine, and it came up with 128 errors that needed to be fixed!
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