Russ 3D Hybrids


Exporting to STL
February 19, 2007, 10:49 am
Filed under: Rapid Prototyping

I think I was a tad hasty in saying that most widely used 3D applications don’t export directly to STL format (stereo lithograph). 3D Studio Max, the application i use most often has a STL checker and exporter built in and they seem to work really well.

I’m not sure if Maya comes with this functionality but here is a link to an STL export plug-in:
Maya STL export plugin

Although a checker is essential it seems, as I just tested the famous teapot model in the Max STL checker, something I would assume to be fine, and it came up with 128 errors that needed to be fixed!


No Comments Yet so far
Leave a comment



Leave a comment
Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <pre> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>