Russ 3D Hybrids


Assignment 2
May 27, 2007, 8:21 pm
Filed under: Anaglyphs, Etudes, Flash, Real Time Rendering

You can download the Project Documentation here:

ProjectDocumentation .pdf

You can download my Self Evaluation here:

SelfEvaluation .pdf

You can view my final artefact here:
(this is 80mb, beware of log download if you have a slow connection, or even if you have a fast one for that matter)

Final Car f3dv



trueSpace Realtime 3D Package
May 15, 2007, 10:27 am
Filed under: Real Time Rendering

trueSpace

trueSpace 7.5 has just been released. By the way the news article describes it, it sounds like a product definitely worth looking into.

Its a fully functional 3D package capable of all the usual stuff, modelling, animation, posing, materials and mapping and is even compatible with Vray for rendering. But the most interesting this about this software is that the interactive 3D environment is really advanced. Apparently it’s capable of soft shadows, transparencies, reflections and mirrors, sophisticated materials, handling of HDRI backgrounds, and more. Not only that but the environment is multi-user over the internet like an online multiplayer game!! Also if you don’t own trueSpace, you can download the free truePlay application and view trueSpace environments.

This opens up amazing collaborative opportunities. I would really like to give it a go. They also offer an online socialising network called truePlace that seems to run on the same engine.

Links:

Caligari trueSpace
Vray
Original News Article (CGSociety)



Flash 3D Viewer
April 29, 2007, 10:37 am
Filed under: Flash, Real Time Rendering

3d flash example

This was created for use with 3D Studio max. It’s a plugin that enables you to take multiple renders of your model or scene from lots of different angles and then compile them into a flash programme. Click on the image above for an example. It’s a neat little programme, although not very smooth. I guessing it’s possible to take more shots to make it smoother, but at the same time a longer download.

You need the .NET Framework installed to run the compiler.

links:

Original News Article



Ogre update
February 23, 2007, 3:33 pm
Filed under: Real Time Rendering

It needs Visual C++ Toolkit to run. And there was a lot of talk in the wiki area of the site that this is definitely not for beginners in programming. I’ll continue looking somewhere else for a more easy to use engine.



Ogre – Open Source Graphics Engine
February 23, 2007, 2:46 pm
Filed under: Real Time Rendering

ogre logo

This appears to be a very popular open source 3D graphics engine. It would be great to get something I have made in 3D studio max running in real time. I will look into this more, although at the moment it looks like it may be a bit complex to just get something simple going. They seem to have SDK’s for PC and OSX. There is a demo which you can download which contains a non-intereactive animation of stonehenge (link below). This would be something similar to what I would attempt to start with.

Stonehenge screenshot

Stonehenge OGRE Demo (Windows only I’m afraid)

OGRE website